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Bruno

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Everything posted by Bruno

  1. Bruno

    Roman Senate Sim

    We're adding developers to the game. Don't know if they're real developers or just spam harvesters. I recruited them off of Sourceforge.net. Yes, we took the game GNU open source which means you can get your own copy of it for free. However with all the additions we've decided it makes more sense to call the game pre-Alpha rather than Beta. But we definitely have one additional developer so that's 2. There have been a lot of additions and changes to the game over the past month. Also there are more members. But more are welcome to join.
  2. Bruno

    Roman Senate Sim

    those free slaves seem to be a part of some glitch. i do see a bonus coming up again. as for investing the idea is similar to modern politics where politicians want the government to invest in highway construction. investigators find out the politician owns or is a big stock holder in construction companies. so of course he wants to invest in construction because it's his real bread and butter. figured it out. the slaves are free because they are only required to work for 2 more years. once their service expires they are set free. we'll play around with slaves and servants a little later down the road to make them a bit more interesting.
  3. Bruno

    Roman Senate Sim

    those free slaves seem to be a part of some glitch. i do see a bonus coming up again. as for investing the idea is similar to modern politics where politicians want the government to invest in highway construction. investigators find out the politician owns or is a big stock holder in construction companies. so of course he wants to invest in construction because it's his real bread and butter.
  4. Bruno

    Roman Senate Sim

    Haha you're welcome! Remember that now you owe me one! How do I increase my income by the way? It depends on how your vested. If you're a farmer you need to get the Senate to pass legislation to convert plots into working farms. Not exactly historically accurate, but all in the name of balance. The idea is the professional army is fed by government or perhaps subsidized farms. The more farms there are the more money you make. If you're military then you want soldiers hired or naval crafts built and employed. If you're a slaver you want Rome to acquire more slaves. If you're a merchant you want Rome to build more merchant ships. There are pretty good arguments for and against each. Once I get the map system completed it will make arguing for each a bit easier. If you look at Rome Status and scan down to Vested Income you'll get the details. You also make more gold as you get older. Basically the more seniority you have on the farm (or wherever you work) the more you get paid. Right now you get a 1.6% raise per year. The problem is no Legislation has been proposed to increase the values I listed above so Vested incomes are at about 1 gold per year. If you built 5 farms that would jump to 5 gold per year. And at 50 years old that would be a 50% pay raise, or 7 to 8 gold per year.
  5. Well there goes my ego - "Bellus" - bwahahah. This is cool. I need to learn some more Latin.
  6. Bruno

    Roman Senate Sim

    your account should be active. we're at 13 members right now. i have a number of family members who will most likely join. sorry there is so much reading. if i was an AV specialist i would have put the tutorials into an easier to swallow format. just check back from time to time and leave any suggestions you may have.
  7. Bruno

    Roman Senate Sim

    thanks! if you find anything that's a real show stopper please let me know.
  8. male iohytmtrneubuailamilw this is a very cool idea!
  9. Bruno

    Roman Senate Sim

    I'll quote myself from the opening post: All suggestive my friend. It's more a Sim set in Roman times than an attempt to walk directly in the footsteps of Rome or Ancient History for that matter. My writers are using Roman History for inspiration - a leaping off point - and not so much a rule to be governed by. I like that Southpark Episode where they're doing Civil War reenactments and Cartman messes up the reenactment on purpose so the South will win the battle. I'm not trying to dishonor Rome or any ancient peoples, or rewrite history. I'm creating a game where players can get a sense that they're living (approximately) in the times, where they can act like a Roman among other history enthusiasts who understand at least a little. There are plenty of games where players can play the role of a character from Rome. I don't want players knowing what comes next. For example: perhaps a Hannibal like character is decimated in his first battle against Rome. And you'll notice that I left 'Brutus' off of Lucius' name so that I was only suggesting him, and not implying the exact historical person. At the same time I am concerned that if history is completely abandoned you are left with players wondering what the setting of the game is. "What does Rome look like right now? How do I know how to act if I don't know where we are?" I want players to feel like they are alive during Roman times more than playing a character from our Roman History. So this presents a juggling act of fact and fiction, and plenty of opportunity for confusion. There are a number of things in play to handle these concerns. One is the fact that the early Monarchical Rome is heavily steeped in myth and legend. So some interpretation doesn't hurt quite as badly knowing this. Even so, without history as our reference we can easily get lost in creating a Roman world that is just a mask over our modernist sensibilities. To help herd players back into reality I created a feature where writers can post as an NPC. This allows them to create characters that look and act just like other players posting in the forum. Only they have their own custom avatars and their own custom names. Writers can post as an NPC without logging out, so it's not a big hassle to drop an NPC post in from time to time to indirectly or directly warn players when things start getting questionable or if players are getting confused about what to do next. We're using NPCs to help paint a picture of what Rome looks like, and if players start trying to make it look like a Modern Libertarian state the writers have very convenient access to the mechanics of the game and can use nature, economics, and pure military force to bring players back into the realities of the time. For example: A good intentioned western-minded Senate can free all the slaves, and then immediately start paying the heavy economic consequences of their choices. Then there is also the wrath of Senators who are invested in slavery who may have or gain equal or greater access to legislative powers via a carefully planned series of assassinations. (Yes, characters can hire assassins and bodyguards - all simple and automated.) As for the date, yes, that's kind of ridiculous sounding. With games there are always these strange compromises we see from the outside, but if we dig a little deeper we see where the compromises were necessary. I can explain this one: Each real time day is a year in the game. You sign-up and create a player account. Within that account you then create a character that you actually play as. This character is a Senator. Your character grows old and eventually dies. Then you can create a new character (perhaps an heir?) and continue playing. This mechanic allows characters to grow in ability as they age. One hurdle to cross is that we're in a beta. What's the site traffic going to be at first? If it's quite low we'll miss countless interesting historical stopping off points along the way to explore. Ten or twenty Senators logging in twice a day won't be able to deliberate 60 years of Rome in 2 months, no matter how simple I make the game. And if it was that simple it would probably be quite boring. So the plan was to start a good bit early, contrive, and have faith that we can always start over and try to hit some of the other important events in Rome's history the next go around. The other option was to increase the time ratio from 1:1 to something higher like 4:1 (4 days = 1 year). The trade off here is that the game starts to lose immediacy. Staying alive starts to become so important that players are afraid to take risks. If a 40 year old senator dies in battle or due to assassination it requires several months of play to get back to where they were at 40 years old. (players start out as 20 year olds - which yes, is not a very accurate Senator even if you were Scipio.) Now imagine having a character that was 60 years old? I wanted to find a middle ground so players aren't completely devastated if their character dies young or due to poor planning. There are numerous developments in the game mechanic that I have planned. I learned from an earlier game that putting too much in at the top makes the game impossible to balance. You'll notice the actual url is brunorotk.com as in bruno Romance of the Three Kingdoms. It's a very cool game that I developed around the book by Luo Guanzhong. The problem is that I got a bit too ambitious and the game became impossible to balance. So I've pulled it from the web so I can break it back down to its simplest form and then slowly add to it and bring it back to life at another location. Too much complexity is a fun killer. There are people who thrive off of tweaking things, and I have put some of that in the game. But for many people it can be annoying and too time consuming. I want as many people to be able to join and enjoy the game as possible. You can log in and post several times a day, or log in several times a week and still contribute. The person who plays less often doesn't stop the process. Future development examples are creating a number of Temples for the Pontifex Maximus as well as the office of Pontifex Maximus. That office will be able to make sacrifices to the various gods at the temples to receive blessings for Rome. Players give gold and items to the Pontifex who then invests them in whichever temple he sees fit. Each temple offers a certain selection of blessings based on the gods they are attributed to. Each blessing requires a certain stored investment of sacrifices before it can be used. Once the sacrifice is used it must be replenished to be used again. Weaker blessings cost fewer sacrifices whereas powerful blessings require more sacrifice. This will hopefully create a tension between Senators who want blessings that help their interests the most and the Pontifex Maximus who wants to either do what's best for Rome - or pander to bribery and threats. Another future office is that of Censor who can moderate Senators in the Forum Romanum as well as in the Senate. One feature of this office will be a word list that the Censor can add to or take away from so players can't use words that offend Rome's policies and morals. Quick list of others: Colosseum that utilizes a similar combat system where characters can start out or be banished to - via the Censor or a Judiciary. Interactive map with regions that offer various resource rewards and geopolitical challenges so players get a sense of the expanding empire. Families and Clans so players can chose to create dynasties rather than free characters - allowing for some inheritance to pass on to their offspring.
  10. Hi, my name is Tim Bruneau. I just recently created a game that is forum based but uses a fairly high degree of automation to simulate the Roman Senate. It's not the most historically accurate game in the world and uses some contrived mechanics to make it playable. But its promising to be fun if all goes well. I asked for permission to post a link on these forums and it was granted. Check with the webmaster if you have doubts. I am not a spam-bot. The link: Roman Senate Simulation The game is up, and we're in a sort of beta testing stage to make sure the game is balanced. Still, that's no reason not to join in. The pace of the game is meant to be fairly slow. My storyline team agrees we don't want players to feel like they're grinding away in an MMO. But there's still plenty to do and we're always open to suggestions. It costs nothing to play but your time. I'm an amateur php programmer from Kentucky. When I'm not programming I'm building roads and airport runways. So this is basically my hobby. If you have any questions please ask. thanks.
  11. I'm from USA. not the one in China. Kentucky to be exact. And no, I'm not a hillbilly.
  12. i'm torn about learning too much Latin. it's such an interesting thing, but then it's called a dead language. anyone see another Italian Renaissance coming anytime soon?
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